The Mad Wastes

Summary
The Mad Wastes is the barren wasteland between The Serpent mountain range and The Azadi Desert. With average temperatures reaching 112 degrees in the summer this is the hottest place on earth and has virtually no water or vegetation. Because of this, for centuries criminals from Stonehall and Al-Mushaad have been sent here to die. Over the years this has caused the inhabitants of the wastes into clans of insane and sub-human bandits and pillagers. Not only are the men dangerous but the land is inhabited by deadly beasts of all kinds.

Dreadton
Although there are several bandit hideouts and clan forts the only civilized place in the wastes is Dreadton. This is the only home for the sane and the the only place to live "normally" and conduct business.

West & Southwest
This part of the wastes is extremely rocky and often thought of as the "most habitable" part of the area. Here you will find the most people and normal desert life. The only place of significance here is the city of Dreadton in the southern peninsula. Although it is easily inhabited in comparison to the rest of the wastes this area is relatively free of major bandit clans due to mercenaries and bounty hunters from Dreadton forcing them out of the region.

East & Northeast
This area is where The Mad Wastes gets its name. Nothing but sand and rock formations for hundreds of miles this region of the wastes is hell on earth. Any outcasts sent into the wastes who refuse to live in Dreadton end up here. Here there is no civilization. Any fort of inhabited cave is no place of rest but a place when insane and monstrous people dwell waiting to raid new outcasts and military transports. Not only are the bandits here terrifying but beasts lurking in the sands can be far worse. unconfirmed rumors from merchants suggest there are giant worms as long as 150ft. Here there are even scarabs as large as horses as well as scorpions that can kill an adult orc in one sting.

Serpents Mouth (western gate)
This is the gate on the serpent mountain range that leads to Stonehall and its surrounding holds. The few miles past the mountain rage are actually quite habitable with trees and in some areas even streams and it serves as an area for new outcasts to get their start. staying here however is a bad idea due to bandit clans paroling this area for "fresh meat" either for mandatory recruitment or other purposes.

Azadi Pass (eastern gate)
Rather than being in the middle of a mountain range the Azadi pass is located in a this pass between two large plateaus. The Mushaadi military have placed forts and guard towers all along the plateaus to prevent outcasts from escaping into The Azadi Desert.